Friday, March 2, 2012

Goblin Wolf Riders





Finally have some pics of my wolf riders. Again, I've used different combos of the same colors I'm using throughout my army for the clothing. Since I like to paint one rank at a time, I'll probably pick a single color scheme for the next rank based on one of these guys. Do the next rank of 5 matching the next guy, and so on... but they will all have slightly different skin tones.

The torsos and arms are magnetized, the legs are glued to the wolf. I want these guys to be able to pull double duty if I want to bulk out my foot sloggers, or if I want to switch out their weapons. The quiver has a small magnet embedded in it but no magnet was drilled into the back of the goblin. The magnetic force between the shoulders and the torso is strong enough to hold it in place.



 Wolf #1: The top is chaos black moving down into bestial brown and the bottom is skull white. I added some Fortress grey highlights as well. Then I dipped it in minwax polyshades tudor satin.

Goblin #1: Skin started with a base coat of gretchin green. Elf flesh was added to this for the highlights up to a pure layer of elf flesh. I usually try to do the highlighting in no more than three stages. What I look for is a noticeable jump in tonality with each highlight layer.

The rest of the model was painted with base coats and highlighted up to bleached bone. I try to keep the blending simple and will work up only the highest highlights.

After this is done, the whole rider gets a wash of roughly 50/50 Badab black & Devlan mud. The wash adds in the shading and decent mid-tones and blends the highlights down. It is a very similar effect with what I was achieving with dipping.


Wolf #2: Top is Fortress grey. Bottom is Skull white. I dry brushed the top with skull white. Then, it was dipped.

Goblin #2: Knarloc Green basecoat, highlighted up to Bad Moon Yellow. Then it gets the 50/50 wash.





Wolf #3: Based coated Chaos black. Added some brown and Bleached bone highlights. Then it was dipped.

Goblin #3: Base coated Snot green with Bleached bone highlights. This one required a lot more blending as the jump from the dark green to bone needs more steps to make it smooth. Then, same as the others, the 50/50 wash.


Wolf #4: The top is based with Snakebite Leather. The bottom is bleached bone. I thought the dipping would move the color towards a more neutral brown but it didn't. So it has a kind of red wolf color to it. I still think it turned out pretty good and adds some nice variety.

Goblin #4: Based coated with the OOP Goblin green. The older version had a more khaki/yellow color than the new version. this was highlighted with Elf Flesh. Then the whole thing was washed.



Wolf #5: Base coated with Skull white and then straight into the dip. Gives it a nice dirty white, gobliny look.

Goblin #5: Goblin Green (new version), with a Bad Moon Yellow highlight. Then, surprise! given a 50/50 wash.





And finally, here's the class picture:
Everybody Smile!






Tuesday, November 8, 2011

Sigmarite Shrine

Top down view for a Sigmarite Shrine. The rules list it as a building, but I don't see any reason why a shrine can't be a simple monument as well. Maybe you could stick this in front of your building to indicate it as a shrine.

Monday, November 7, 2011

Grail Chapel

Another submission for Universal Battle. This time it's a Grail Chapel. I'm trying to do this one as all vector art. There's still some work that needs to be done on it. Any suggestions for improvement?

Made a few changes to it. I've got it set up with about a 3 inch square footprint.
Made a few more changes. This is more of a top down view. I did have to switch to a raster image just for file size purposes.

Wednesday, November 2, 2011

Conical Roof

Here's a top down version of conical roof. I plan on making a 4 inch and a 2 inch version. Could be used as a house, tower, etc.
Could also do it in a variety of different colors.

Monday, October 31, 2011

Obelisk

Here's a top-down view of an obelisk for Universal Battle. I've got it set up with a 4 inch square footprint.

This could be used as an Elven Waystone, Bane Stone, Sinister Statue, or as a smaller piece of some other scenery.

As always, constructive comments are welcome.

Here's the finished piece:

Wednesday, October 26, 2011

Acropolis of Heroes

Acropolis of Heroes

Here's an Acropolis I've been working on for Universal Battle. Let me know what you think. Measures roughly 9" x 11".


Ok, I made a few changes to how it's laid out. I decided to add a little perspective to the pillars. It shouldn't impact game play as the whole area counts as a building you can garrison. So I gave it some nice marble pillars and added a sword to the dais. I really like how it turned out.

Tuesday, September 20, 2011


2500 pt
Orcs & Goblins vs Tomb Kings Battle Report

Ok, so this isn't so much as a battle report as a recap. We called it about turn 5.

The final Screen shot.
Most of what I have left are goblin/night gob units. We kind of estimated that the big combat would end up with me routing and caught and destroyed. That would kill off my BSB. My General is under the 3" template over yonder.

My opponent did a excellent job neutralizing my characters and other threats. Close combat wasn't reached till the bottom of turn 4. He did a great job of shooting me (magic included) to pieces before I could come to grips with him. I think if we had played it out a few more turns he would have wiped the map with me.

Things I learned:
Seed of rebirth. A regen save of 6+ is a useless item when combined with a character who already has a ward save of 6+.
Don't loll about with Orcs & Goblins. Get stuck in as soon as possible!
Casket of Souls will literally eat your soul if you hang about.

Still working on getting all the game mechanics down. Special thanks to my opponent who was more than patient with my slow play.