Finally have some pics of my wolf riders. Again, I've used different combos of the same colors I'm using throughout my army for the clothing. Since I like to paint one rank at a time, I'll probably pick a single color scheme for the next rank based on one of these guys. Do the next rank of 5 matching the next guy, and so on... but they will all have slightly different skin tones.
The torsos and arms are magnetized, the legs are glued to the wolf. I want these guys to be able to pull double duty if I want to bulk out my foot sloggers, or if I want to switch out their weapons. The quiver has a small magnet embedded in it but no magnet was drilled into the back of the goblin. The magnetic force between the shoulders and the torso is strong enough to hold it in place.
Goblin #1: Skin started with a base coat of gretchin green. Elf flesh was added to this for the highlights up to a pure layer of elf flesh. I usually try to do the highlighting in no more than three stages. What I look for is a noticeable jump in tonality with each highlight layer.
After this is done, the whole rider gets a wash of roughly 50/50 Badab black & Devlan mud. The wash adds in the shading and decent mid-tones and blends the highlights down. It is a very similar effect with what I was achieving with dipping.
Goblin #2: Knarloc Green basecoat, highlighted up to Bad Moon Yellow. Then it gets the 50/50 wash.
Goblin #3: Base coated Snot green with Bleached bone highlights. This one required a lot more blending as the jump from the dark green to bone needs more steps to make it smooth. Then, same as the others, the 50/50 wash.
Goblin #4: Based coated with the OOP Goblin green. The older version had a more khaki/yellow color than the new version. this was highlighted with Elf Flesh. Then the whole thing was washed.
Goblin #5: Goblin Green (new version), with a Bad Moon Yellow highlight. Then, surprise! given a 50/50 wash.
And finally, here's the class picture:
Everybody Smile! |
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